Sunday, January 16, 2011

DDO Arcane fighting started v1.00-- Xuan Music

 And Japanese games are different in Europe and the United game, cast arcane areas in the PVP has always been a group more powerful, of course, is generally most concerned about operational and response capacity, and therefore difficult to use a class, but once the well, a basic will be the master of first-class, often fighting is a man standing in the waiting area, people can not down a flight of stairs, or when you play, and constantly attack or the attack was over you, or is simply to privately PM you I'm not, and you fight, fight with other people what it is, of course, this is not considered a good thing, but it may well be the glory of an invisible;
dress now finally have the official service updated to 3.0, so as before, hope this of you for the future Eberron Arcane PVP provide a strong basis for useful reference materials, formal suits better than testing service, you can think of what came immediately to create a real test formal clothing in the idea of a role for each practice will have to pay up to 12 and the difficult process (to know the characters are mostly PVP play is not suitable for a copy), the final result may not be satisfactory, but also delete the re-training therefore sincerely hope that cast Arcane read this article, especially the Warlock, Arcane DDO combat can have a rough outline of the field's understanding of the basic right to display a real fighting what form should have an initial the concept of the role of such practice would not be deviations from far enough in the future Tuen Lung Jing, also there is room for amendment;
wanted from the race, skills, expertise, talent, magic that category described in detail , but later found that the effect of Gang Gang roads, much less to these formal things, are concentrated into the end of all: that is one specific practical Arcane PVP to the description, combined with a variety of examples to We naturally understand the real value of all basic accessories;
Remember, I will not tell you what kind of structure is the so-called Master of the It was, so I just provide you with actual performance of a variety of basic parts, as to how the mix will depend on your own wisdom and ability, powerful people, from a description of a concrete and practical arcane description of the performance of understand how people can effectively restrain the construction or use of these spells and tactics in order to find the most suitable type of style of the Master;
PVP Mage / Warlock spell
the critical level described here are in the PVP, Austria Fighting in the more important technical magic, that is, most of the spell does not remember the words, in fighting the obvious weakness of will, let the enemy take advantage of, or make your own fighting force throughout the Arcane incomplete, playing some professional will feel more difficult.
but there is no description to, does not mean that there is no use in PVP in the long-term practical experience shows that after a lot of clever things upset after the operation, tend to form unexpected results; this article purpose of entry, that is, to assist you in the future Arcane PVP's strong foundation and build the basic framework of arcane combat, as to how to form a unique fighting force to repair to the individual needs to look at.
1 level
- hypnosis (Hypnoitism): will attack and eat spell resistance; this spell in the duration of the MOD3 enhanced, up to 6 seconds / level display are, that there is no magic to extend LV12 mage, they can make objective long term resident more than a minute, this minute is enough for you to do many things, the kind of terrain in the real lobster, when the air is often set to the target, and then slipped to their own downstairs, and then strolled slowly back to the floor from the stairs rub , and to fill up their own state, eating food, yawn, laps around the goals and full appreciation of the other body, there will still enough time seconds;
hypnotic state and given the body, but not the same as the state , if not seconds off each other strike, the target can withstand the damage immediately after the resumption of exercise, so if you do not get confident about, you can fill in before the official start of several long duration and will not wake up in the control of a dozen spells, such as Otto secondary fan dance, petrochemical operation, what the human body will then officially start;
advantage of this spell is the cooling time is short, fast cast, with the spell after degree elevation, and the highest level of control spell makes no difference on the DC, so you can try several times, frequently the other side had immunity, so even if the will of a very high target, if not as high as pastor to the extreme, there are still a certain probability to succeed; In addition, this spell can affect large around the target within a range of other goals, often mixed group of people fighting on the opposite side, a hypnotic in the past, all long term resident, and then ease off over the past two seconds; so overall performance from the point of view, can be said that the major suppression of the Master magic;
because the magic attack is the will of the exemption, so such a poet, warrior class, organ, man this will lower a priori, or the will of the people is not easy to heap high efficiency, pay attention to is the Master Warlock the outbreak of injury, was set to look at, most goal is to direct second out, and for priests, paladins, elves, halflings, dwarves, these will, or can be piled higher birth to a higher goal, no So easy to use;
- Magic Missile (Magic Missile): No exemption, do not eat spell resistance; this can be said that the Master / warlock no shield against the most efficient operation target spell, with a very efficient and powerful spell A missile is an average of 20 points of damage, LV9 the Master what you can out of 5, which is the limit of this magic number, LV12 mage, or five, but five missiles, about a total of nearly 100 non-exempt, and no immunity / resistance force can be restrained spell damage is already enough to read, most of the warrior class objectives and the capacity of pastor is 2, the designed Xueniu savage blood can be a lot, but generally not more than 3 under;
this spell so valuable place in the target-type spells, like Fireball, or that do not like to shoot burning rays, so usually it is difficult to rely on a distance to walk flash past, but also in close fight in, because of rapid changes in both location, ray type of magic is very easy to play space, while the magic missile is basically have a will, very suitable for use with severe post moves, but also those who pay attention to technique of displaying the most love;
often used to bully magic missile shield can not afford to display their goal of surgery, there is no doubt the absolute advantage, such as Use Magic Device skill not repair the soldiers, barbarians, and such exemption amazing, is not easy suppression of the target, typically is priest, paladin, elf ranger that can be said there is no shield on the body, the basic is to be beaten in vain, packaging and testing a lot of people were beaten forced to rise a mage, or fierce brush technique to shield equipment (the shop is not selling this syrup), it is because the poor too; But even with the shield technique, not necessarily safe, because they rely on low-level items, or cast the Master class Shield, Senior Master can easily break off call, the operation will be a good target to disperse the moment immediately fill the shield, the use of the Master Security disperse for a period of cooling time, but the cast time, it is inevitable that we should pause to encountered a good sense of the Master, Dayton about this very deadly, and the items to the magic is always is limited, can not afford to consume, so the whole is more passive;
- jump technique (Jump): LV12 not surgery extension of the time, sustained up to 12 minutes; Here is a very useful in PVP in the micro, but requires relatively high operating capacity can be used fluently: In DDO, the jump up to display the time, as long spell in the fall to complete , the role will not stop moving, that is the case with a very clever, with the magic instant, enough to complete the display moves in the air, so can be done in time to cast spells without being set in place, this operation against the fighters and When Ranger is very practical, will use the Master, how soldiers and rangers would feel to recover all fail to recover, while the side was beaten be recovered, will not use the Master, it is easy to stop when in the cast in place, and then opened action to expedite the barbarians swept to a mix happily threw it on the GAME OVER a;
is also useful to escape a fire ranger and mage / warlock / priest of the rays, the remote when the pan is about jumping, close when the ongoing revolving and random orientation jumps, can greatly increase the safety factor, even rush the front lines, as long as you keep jumping jump height conferred by surgery, the vertical space is equivalent to dodge each other's rays / arrows, which move the second person DDO PVP, the very important;
addition Lobster pub in this terrain, a lot of places in times of high jumping ability, you can easily jump, jump to the students not only This could become a target to climb stairs mm, and met the local height difference, can jump to try to jump, climb speed is too slow, the Master and so is this opportunity to meet like climbing stairs and the back curve to demonstrate to the other players, almost reflexively to a ray in the past, this is simply a blatant flirting, tolerance did not Faren, I killed a lot of people are these things too hard to climb stairs, climb halfway was second in the air;
- Shield operation (Shield): duration is 1 minute / level; importance of the missile can see the description of the magic, rare is that it can also block off a large 4 level Magic Missile; in a variety of dispel magic mage is hit, all fall out when the state body, the spell is the first part should be completed reflexively back;
shield technique is also Master of the heap when the AC very practical things: +5 Mithril mm buckler indeed is a good beginner to the Master's hand off before the update is good, but a skilled mage, the +5 Shield operation than a small shield that little bit extra AC, it can not make up this hand holding the shield can take advantage of the weapons provided by: MOD3 the increase in factions with weapons and spells in the exemption can be difficult to increase the ability of anti-penetration method, and the strengthening of the energy or knowledge of such matter in the PVP Daguai things are bright;
- Touch of frost (Chill Touch): In MOD2.2 before, this spell is to have the exemption, the DND and the description of the core rules in the differences in the MOD2.2 the be exempted in the practical test is a white semi-injured, the ceiling is strictly limited to 5D6, so the injury is not eye-catching; in MOD3 years, this spell at least in the beta test server where there is a BUG: the ceiling is gone, but also That LV12 Mage / Warlock can play 12D6 about the damage, but also no exemption, and, like magic missile, it is goal-based magic, can not be locked out of the way to the base, with the super outbreak of the equipment, what is the average of 90 points negative energy damage, this type of injury there is no element of the immune / resistance to restraint, the only way is the pastor of the anti-restraint death magic, only magic, anti-death items, such as anti-death robe is not valid (of course, other career can go to the root that can be wrapped around the brush against die cast glasses); Spell and not currently affect this potent spell, which means you can still open the double damage, but consumption still increased blue;
DDO in DND and the core rules and a different place, so that the Warlock spell into a deadly weapon: the core rules, the spell is not much affected by such contact-type spells, but there can affect the DDO, that you open the increase is far, you can directly touch the other half outside the screen, do not close, with the magic BUG current state, can be 2-3 seconds off under the anti-death did not bring any magic career, and as long as Tieshanglai, small space to walk a very strong one can escape, can only escape the 1-2, because the other party as long as the stop point of this spell, then stand and watch you dance standing on it, in his see you, you will hang;
BUG cancel this before the warlock can even give up a lot of repression and the most offensive type of magic spell, by the main, only about 10 blue, 90 points injury, added 15 points and only then by far, cost is very high, performance, exceedingly well, if the negative energy with the knowledge of things, out of a heavy hit 160 or even 200 is more than double what order do not need to open liter; in BUG future amendment, the spell with a variety of super-magic, especially by a distance, still very powerful, it is worth using, theory can reach about 100 damage or so, but the consumption is quite amazing blue, that is, This means that not lightly, as the current point will want to use the well and other attacks, like spells, skills and pay attention to the timing of the;
- speed operation (Expeditious Retreat): Speed 25%, most of the game the PVP, the speed of the positioning of the key to victory is, benefits are long duration: 1 minute / level, the basic need of a chaotic struggle down the complement; MOD3 a copy of the open class where a 25% speed boots and not too difficult (the ring location is also found to accelerate, but the 25% level of the ring appears very difficult, and often have a better ring the location attribute can be used), can be used with boots boots as far as possible, because there are fighting games dispel magic is a common thing, was to lift moment about the speed down on the display are very deadly in terms of trouble, cast those who mainly rely on is the speed of post moves and clever, there is no basis for even the soldiers can easily catch up the speed to do what you have; so this spell when equipped with the late, do not need to be used, not the time or memory is necessary, in addition to the location if the boots have a very Need if the properties are worth about keeping pace with this spell;
- feeble ray (Ray of Enfeeblement): No exemption, eating spell resistance, in the to reduce the 1d6 +5 (maximum +5) the strength of the PVP in the DDO, the power of this spell is not possible to aim high about hitting the power of 0, once in a helpless state, that is completely paralyzed out, bars can not commit suicide in fighting games, even the point of medical NPC dialogue can not be the only solution is to make people kill you the next site, Otherwise, they will wait sullenly for a long period of time the natural discharge; can be exhaustive and 3-ray energy levels with the use of force to paralyze or even not so low out of the goal, and this two-ray burning rays run faster than to be fast, so it is easy to hit people; was hit the target, even if not in the helpless, there is great probability of overloading because of weight-bearing running speed decreased one level: This is the Master who created a very good second conditions;
these rays are usually used against mage / warlock, half human, natural forces such modest goals, sometimes there will be a surprise move effect, but usually forces the heap to 12-14 (even if the Master , you can temporarily put the power of things added), it basically does not help is not easy to look out, and rely on a spell that does not help people to continue to shoot, it is not realistic, because arcane combat, including and most of the career PVP, then the electro-optic grips to a few flint, you die a couple of cars under the spell of people, each more deadly things to come, so this spell the target of well prepared and not too practical;
level 2
- False Life (False Life): LV12 Mage also added 20 points, or about the temporary value of life, for 1 minute / level, combined with the enhanced level 6 heroism with 12 points, 32 points more about that temporary life; this spell non-agency people Mage PVP when the only blood back way, any time instant return of 20 of the blood, is very stable, as long as the rate of increase in time to meet the food back to the blood and the necessary time to drink about syrup, the opponent will Many feel that a lot of your blood; in the duel between the cast, when we are hurt high-explosive capability, and often is the other side we can not afford to look second, he was second, and so it is still the same: the blood long on the factors that the last word, as long as more drag about, the war situation is likely to completely reverse; there some combination of priest spells, such as injuries + holy vengeance like this, remember to eat a serious injury, if can be conditioned back to the 20 blood back, probably can not afford the next revenge to kill you, then turn your hand, or you can once more missiles, the other hung up; dwarf Master Master and institutions who rely on this, even the latter part of the effective blood 200 or more, we are all experiencing strong eat exempt status, and operation and attack capabilities are about the same time, winning fight is the blood;
- burning rays (Scorching Ray): This is the Master used to laugh proud of what rivers and lakes, LV11 can be achieved when one out of three rays, with the Spell, Empower Spell, and talent plus 40% of injuries, 50% super outbreak of equipment, only a rays can reach about 120 injuries, a heavy blow or even 200 or more, no exemptions, do not eat spell resistance, the results of three while shooting is in addition to individual special characters pile fire prevention, even if the addition of other conventional fire-free fire resistant, drink a potion, the same was Direct seconds away, including high blood barbarians;
usually mage / warlock die in order to block the reaction takes place, and needs three kinds of protection: fire resistance, fire immunity, blue fire shield, one can not; fire immune to fire damage before absorption of 120, fire resistance, when in the LV11 can absorb 30 points, and blue fire shield so that all fire damage by half, three things are in the body when the situation got to eat hot rays positive, probably also The remaining 1 / 3 of the HP, any less will result in situation as KO, so an encounter with the Master in the field house to run, often enough it will be added further down 3 resistance, but in the lifting of a magic , but also timely glance is not protective in these 3 who do not have immediately to make up, sophisticated look at the other mage mage weakness is one of the main body of visual signs of cold fire burning there, and if not, belongs to the type of situation got KO; there is a dwarf race is the use of talent, savage, or rangers to a higher professional talent to stack fire resistance of the physical type of character, combined with high blood barely able to withstand what, for this soldier A ray is usually only 60-80 points of damage;
Although the power of hegemony, we all know is very abnormal, but the real good, not many people use, because the spell is fire type, the remote side when the other party as long as they Mobile, basically difficult to hit, when it came close shenfa good, it is not easy to hit, and sometimes skill and confident of their Master, even the blue-fire shield is not added, a deal basically will not be hit down, so in order to play this spell on the power of a master, or to take a training practice, including how to walk, how to deal with in and melee classes when the other side turn halo, and then suddenly pull from the transmitter, how to cast spells spotted in each other's hand, and so stopped the moment; casual snapshot of the result is an empty blue death by a car, or the wide open space in the moment of launch, was the other side look seconds away;
- Energy Resistance (Resist Energy): the duration of 1 minute / level, LV11 30 points available at the time of resistance; do not think that the immune memory of the energy, you can not remember this, in the LV12 mage in MOD3 actually able to absorb the energy before the immune 120 damage, and then disappeared, and in PVP in your face power attack, far more than most about 120, this time based on the energy provided by the resistance of 30 points becomes very important resistance; energy resistance and immune changes in the different energy future, it is no limit to the absorptive capacity, as long as magic is not lifted, in which the duration of 12 minutes has been providing 30 points can be related to the energy type of resistance; in addition to other hot-ray the vast majority of priests attack spells, like fireball, chain, flash, lightning, ice hockey, etc., even when the other double open, you can use to ensure immunity against + strike die; and for intermittent onset of magic, such as the burning of the blood, acid arrows, etc., usually a resistance of 30 points had it not form a big enough threat to the;
incentives that can be achieved in MOD3, the 30 anti-items, such as robe cloak, etc. , are not hard to get, especially the cloak is common, it is best to gather a set, because the energy provided goods are not subject to dispel magic resistance, and ready to put on, do not waste time displaying the most typical example is the sudden burning of the blood to eat, when to make surprise to fire / acid immunity / resistance, it has been quite a waste of time, even if the probability of failure wore make up a good focus, and is either already down by 1 / 3 blood, or have been seconds, and this time put on already prepared if the rate of resistance of 30 items, or even completely ignore the spell injuries, continue to attack;
Although this spell can provide resistance to 5 elements, but usually used only fire, acid, and electricity three, ice class and not without sonic magic class, but the performance in general is not very good, not easy to hit people; use this magic trick is to pre-select the box to resistance to the type of the element shortcut icons onto the column, the best hot keys can also set up good, so long as the direct point of need, when you can, otherwise jump a spot to display their selection box, blocking the line of sight has greatly wasted time, so you choose the right type of element, the basic state of your soul that is a ...
- fans dance sub Otto (Otto's resistable dance): will attack and eat magic resistance for 3 seconds / level, 12 Master dance class on a targeted 36 seconds; this spell is the need to close the original state of display, PVP is not suitable for hands in the suppression of basic, but if you meet the spell by far, than the screen can be in about half the distance Distance display, which, like Touch of cold and frozen, is not difficult to hit the person;
In fact, this spell in combat in the best use is for For example, commonly encountered promising to suppress the target, such as soldiers, poets, human time, the Master will use most of the same faction as hands hypnosis to suppress, because the range, cooling time, location, etc., the scope of Dance in Austria, but there is no distinction between exempt difficulty in setting the goals, the vast majority can be directly seconds away, but there can not afford to look second opponent, such as to fill the state covered in blue fire mage, or individual barbarians and rangers, this time about beat to death if the other party immediately be activated from the hypnotic state, then ran quickly but not least the shadow of death you directly depressed; therefore meet this aim, first, not busy at the start after hypnosis, fill up an Olympic comfortably dance, dance and hypnotic Austria difference is within half a minute no matter how the child will not wake up, so how do you all hands with ... Of course, if, as a mage, lost half a minute dance the car does not fall within the words of others ... that ... naturally ... but better to fix a proposal, the Master looks like this line does not suit you Ye ...
the magic and all the needs of over Like magic immunity, weakness is commonly encountered in PVP exemption amazing site goal is very difficult to expand facilities, and a lot of time to finally set the target, it may not go for several Austrian dance, so when used in objectives must learn to quickly determine the exemption status, dedicated to her occasionally out of a priest was set to your life, Otto, is more things too hard to belong to the type of ...
in addition to a darker purpose, that is, for the whole people, specifically in the petrochemical and 6 patients used interchangeably level, the poet is the Ecstasy + Austrian dance 2 the duration of those come and go, fighting games in the pub and can not commit suicide, so no other way out except offline , but usually these games are played are not very popular type, is much more likely to use public outrage, the image of their own damage is also great, so you play the others, so people can play with you next time, phase reported endless resentment, and makes us play is not happy, so the dignity of the Master, shop and go kind of thing is not recommended; In accordance with the practice of these skills are not be made public, but my personal view is that its so that we do not know it and it went out of control like naturally occurring and spreading, but rather that it let everyone know what is, and with it a boycott of public opinion and ethics;
- web operation (Web): Reflex attack, do not eat spell resistance, MOD3 effect on the players can no longer be business as usual, dragged nets continue to speeding, but will directly be in place at the beginning of the Reflex after the failure will be every 3 seconds a power test, if that fails it will continue to be determined; this spell in the pub ban on the use disorder in the trunk, but the killings in the formal mode and Capture the Flag mode works well, especially to deal with chaos in the trunk is in the pub power and prestige of the priests, most of the PVP type and strength of pure priest Reflex are bad, but the pub melee range mage type spells against Bill makes no exemption for effective suppression of reflective way, leading to suppression of the pub is almost impossible to become priest , while the regular game not the same, you can usually see a net long term resident directly to each other, and then seconds off; mode and Capture the Flag in the killing field, the key terrain at losing one or two nets, such as stairs, Mountain Pass kind of place, you can create for himself and his teammates are fighting a very dominant Enchantment, a high priest of mass destruction on the other side there is a large deterrent effect; Master have the power and reflection is not high, but often the use of fire shield immunization was given to the body net;
this spell as a disadvantage of spot enchantment duration is too short, concrete is 3 seconds / level, and soon disappeared, but the advantage is shot quickly to the net to the basic human Unlike other enchantment-based spells that need to dance a long time to fully create the probability of being second;
- Hypnotic Patterns (Hypnotic pattern): Will save of attack, eating spell resistance for 6 seconds / level; this and cobwebs like chaos in a bar fight in the prohibition of the use, and in the killing mode and Capture the Flag mode free to cast, though, and compared to net and attack is generally high Will save, and display their slow, even with the spell can be instantaneous speed, double that, or Pianman, but the advantage is the relatively long duration, in the killing field where it is easy for an inattentive or poet, the other Master's colorful heap of the full field, although exemption is not difficult, but frequently and out into the inevitably encountered when a 1, while it was set to one, it will stay until the end of the Patterns: that is, looked like a depressing, unless someone attacks, otherwise it is can not wake up, Therefore, after the general was set to 2 choices: 1) immediately seconds; 2) suicide as early as possible, in the Kill / Capture the Flag mode, you are given a second more, your team is more than one second is to play more small so in this game, especially when the Capture the Flag, usually long if you continue to eat the state, experienced opponent will not take the initiative to kill you (kill / capture the flag is a big advantage to full immediately after the death of the blood full of blue resurrection, there is no loss), let where you are determined, clever, then on the break up of self, alive to the speed re-enter the battle;
to kill and capture the flag in the litter if they are particularly fond of Patterns of opponents, or being Patterns blocked key intersections, when the first break is the break enchantment level 5, facing the hemisphere where the ground put Patterns break enchantment, as long as the effect of the purple circle hit break Patterns the place where the Patterns to disappear, but also more than once broken, break enchantment cast as fast break was significantly higher than Patterns of production efficiency, so the restraint can be used to heap the kind of gathering place full of enchantment nausea scenes (many people prefer to fight rather than killing random bar / Capture the Flag, because too much enchantment stack, leading to uncomfortable to play with);
* 2 level, many basic properties of the spell plus , in the pub because of chaos in the trunk with network and Patterns are not so used, so there is enough space to select the spell of such things, but it is best to use equipment to increase the basic properties, so would not be completely dispelled by a waste out, especially those who display their key attributes, such as the Master of the intellect, the charm of the Warlock, and some related properties and exemptions, such as exemption of robust physique, will exempt the perception, it's best not to rely on equipment can be used less stable magic;
3 level
- Energy Protection (Protection from Energy): This spell is a considerable adjustment in the MOD3, first of all can not provide complete immunity, while the absorption into 10 points / level The corresponding elemental damage, LV12 time to absorb the effects of 120 points, duration has been greatly extended from the original 6 seconds / level increased to 1 minute / level, that is not met within 12 minutes as long as the attack, the protection ability to have been in, and energy to resist the duration of the same; As mentioned above the energy to resist this spell with the power to resist, can guarantee to open the Master of elements in the vast majority of double-attack will not be a hit down to the ground, but also to resist burning rays of the three essential protection a;
and energy resistance, even though this spell has 5 energy types, but usually only practical fire, acid, and electricity, usually as long as they are mostly in the fire protection system who can, like with other systems such as encountered in the attack together with the appropriate type of protection the Master, such as during combustion of the blood, like the hands, the fate of the former to be more of a protection and resistance to acids, encountered like to use chain flash attack, the fate of the former to be more of a power class of protection and resistance, if the site there are no mage / warlock, usually do not need to add this type of magic, because there is no other career worthy of basic energy attack mode; play when the poet , sometimes the memory of a fight sonic;
specific know-how is also used in resistance and energy, the best protection should the icon for each element directly onto the shortcut bar to use, or choose a protective box jump 2 , does not want people to car you are very hard;
- speed operation (Haste): 40% speed, but the duration of the level of speed than the first one much shorter surgery, specifically 6 seconds / level, that is, little more than a minute, and the chaos in the trunk only in the pub before the next gathering place in venues which add is not valid, although the ring will also appear, but not his body increases; to Kill / Capture the Flag mode, you can at any time to add more; so pub melee, the more it is the first of a level of speed operation, and Capture the Flag in the killing, the time to keep my rate of 40% of the post moves can bring a great advantage, whether it is fei tao of action in the open to kill the barbarians, or the rapid fire of the rangers hunting near or around the control away from the priest, or get lodged in time to fly the flag;
the spell of fighting in the pub where can also bring some players after the end of the speed advantage, because the venue where people passed quickly accelerating effect, due to continuous too short, most of them do not bother to back fill, so go after the people who usually can be accelerated after the rate of 40% against 25% of sites in the target rate;
- displacement technique (Displacement): MOD3 added to the magic mage can easily combat even the most top fighters, plus this state, all Physical attacks have ...

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